See rule 701.49, Venture into the Dungeon. 309.3: A player can own only one dungeon card in the command zone at a time, and they cant bring a dungeon card into the game if a dungeon card they own is in the command zone
In fact, at least two of these combos are widely regarded as some of the best decks available in the format, and will trample over the competition
There isnt one universally published official thickness that covers every era and every print facility, and you can drive yourself nuts trying to make it a single magical number
While the initial impact of this card isn't as huge as say, Wrenn's Resolve, Phyrexian Arena can stick around and benefit you for the entire game
This card should see more play
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