with MTGs teasing the struggle for balance in Bloomburrow between heroes and calamity beasts, its not hard to tell that Lumra can be categorised as the latter
Sydri, Galvanic Genius and Filigree Angel try to glue these themes together, but a light breeze would snap them back in two again
Sometimes its correct to cast Brudiclad just to convert all your tokens into Treasures and ramp far ahead of the opponents
If you control a Commander on the battlefield, you can choose both, which is an excellent way to either win the game or prevent yourself from losing it due to gaining so much life
For 5 mana each time you can get your mutate on and net a 6/6 trampler onto whatever junky dork you had out like Birds of Paradise or something similar
Example (simple on purpose) I win by: combat damage I get there by: making a lot of tokens and turning them sideways My commanders job is: produce tokens or make tokens matter My backup plan is: anthem effects plus evasive threats My biggest problem is: board wipes and fog effects Now every card you add has to help one of those lines