In a lot of cases, it's basically the white Craterhoof BehemothCraterhoof Behemoth (sorry, Moonshaker CavalryMoonshaker Cavalry)
Unless youre planning on knocking out the table in the opening turns, most Commander games can go on for dozens of turns
Blasphemous Act Rounding things out, we have Blasphemous Act, a card I see at least 1.5x per game
White sees itself as the good guy, so it doesn't like "shooting first," but as soon as the opponent's creature takes a swipe at either the white mage or his or her creatures, white is in the clear to destroy it
Child of Night: limited classic
If the creature you control is an illegal target, you won't put two +1/+1 counters on it even if you have delirium