Similarly released as Secret Lair bonus cards, these artworks are also both gorgeous and expensive
While Hidetsugu's Second Rite is basically unplayable in Modern thanks to fetch lands (which allow our opponent to change their life total at instant speed and fizzle Hidetsugu's Second Rite), things get a lot easier in Historic since neither fetch lands nor pain lands are in the format
Definitely hitting you next two land drops makes this a super comfy play on turn 2, and the promise of a big swing later makes it relevant after you use those lands
Cap is perfect for decks that focus on powerful equipment like Colossus Hammer or Sunforger, letting you dish out big hits while staying ready for battle #45
An ETB trigger that is on par with Whites catchup approach to ramp in the past, but this time, its closing the gap
Frenzied Baloth Aggro decks often just need speed and protection