His primary concern is his own survival, and he won't hesitate to throw other people into the path of danger if it means the difference between his own life and death
Balancing your creature choices to match your deck's theme and mechanics will make your plays much more effective
Curse of Fools Wisdom If youre running a curse deck, or you can reliably discard cards for value, you might be interested in Curse of Fool's Wisdom

He says the decks will include: A white card that can phase out your own creatures A Legend with the rules text 'whenever an illusion you control dies' A cursed version of a previous D&D-inspired magic card A new card with the Melee mechanic A card called Ride the Avalanche A card which uses 'Component' counters A Land which can remove an Artifact, Creature or Planeswalker from the battlefield A new 'Enchant Player' curse The creature type line 'Beholder Skeleton' An equipment with 'Equip: 10' A card with the ability "Until end of turn, Permanents your opponents control gain" A card which grants some of your spells Cascade More information about the commanders' in-game abilities (and thus the likely strategies on which their decks will function), the alternate monster commanders, and other new cards within each deck, are being revealed on July 2 by a variety of sites and channels: Draconic Rage - LoadingReadyRun Planar Portal - MTGGoldfish Dungeons of Death - MTG Muddstah Aura of Courage - The Command Zone Monday's reveals came on the first day of Adventures in the Forgotten Realms' Preview Week event, Verhey said, promising daily updates for the rest of the week, with "art, preview cards, stories, hints, and more about what you can expect in the set"

The question isnt whether the card will be valuable, but when the right time to cast it will be
It's also a beloved fan of self-sacrificial artifacts that own casual and multiplayer like Mindslaver and Memory Jar