Not a bad set of abilities and it returns to your hand easily, and I could see this doing some work in Standard to get your last points of aggro through
One of the things that is so powerful about your previous work, even if you have your own opinion on it because it's been so long, is like what Zakeel was saying before
Tamiyos Compleation Blue doesnt have access to good removal, but Tamiyos Compleation is an effective Enchantment that can shut down Creatures and vehicles
Regardless of this, Limit Break goes really well with Fallout 's Scrappy Survivors deck, which features the same color identity and the same overall themes as Limit Break
Nazgl Battle-Mace narrowly beat out Tergrid, God of Fright for flavor and resilience to creature removal
A Shift ability also means she can come into play a bit early, and eight willpower will make her hard to take out even later