White Plume Adventurer The initiative is a broken mechanic because it offers game-warping amounts of pressure and card advantage
In the late game, its also possible youll find yourself as the player with the most lands, either due to mana flood or minimal ramp from your opponents, making it an extremely unexciting 1/1 for 1
deck is separate, which means you do not lose games because you failed to draw resources at the right time
Here are some searches that help: Ramp Search "add {" in oracle text to find mana dorks and rocks
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If it's a land card, they'll put it into their hand