Red XIII offers a nice Vigilance and Trample boost, which pairs well with any raw stat buff from an Equipment
To get your hands on this card, you'll need to visit a Disney Park
Magic is good
The recovery itself is possible even with the red mage , but in the case of the white mage, it functions as a treatment for dangerous status ailments, which are obstacles in the early and mid-half, and can use Dia-type spells that damage the undead, so it is active until the middle and is not too much trouble in the second half
The red (ruby) color is aggressive, focused on a straightforward playstyle, while amber specializes in guarding and healing, and so on
(2025-06-06) A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number