Seriously, is that flan
Check it out: Monsters: (14) 3 Guiding Ariadne 2 Tsukuyomi 2 Mask of Darkness 2 Cardcar D 3 Aroma Jar 2 Magician of Faith Spells: (11) 1 One Day of Peace 1 Upstart Goblin 3 Pot of Duality 3 Book of Eclipse 3 Messenger of Peace Traps: (15) 3 Quaking Mirror Force 2 Burst Rebirth 1 Wall of Revealing Light 3 Ultimate Providence 3 Cursed Seal of the Forbidden Spell 3 Dark Bribe Extra Deck: (8) Fusion: (1) 1 Chimeratech Fortress Dragon Synchro: (3) 3 Stardust Dragon XYZ: (4) 1 Castel, the Skyblaster Musketeer 1 Ghostrick Dullahan 1 Slacker Magician 1 Number 63: Shamoji Soldier First off, ignore the Extra Deck, I never use it
It's not enough to force your opponent's characters to exert if you don't have a good way to remove them, and while both deck have a few good Rush characters, there aren't any with enough Strength to take down big threats
The same forces driving gains also create risk
It lacks any offensive presence, but it could stop Summoned Skull during the game's early years
(1) If this card is Synchro Summoned: You can send up to 2 Plant monsters to the GY (1 from your Deck and 1 from your Extra Deck), also you cannot Special Summon from \ the Extra Deck for the rest of this turn, except Synchro monsters