So it didn't really help things that design wasn't really all there for a big part of the time, nor was it good that they didn't spend enough time on all the mechanics
Id argue this is a better version of Doomgape thanks to its lower cost and the fact that it only forces you to sacrifice if it attacks or blocks, but Doomgape gains you life which can help a ton
Its also the first 5-color enchantment commander that doesnt silo you into playing just shrines or sagas since you can copy any enchantment
A two mana 1/1 that can tap for green is already a C-level card, and this has legitimate potential to grow throughout the game, which means it can stay more relevant than most mana dorks
Buying 10 at a time is the same price as buying 10 individually, so you could purchase them in moderation and see what you open along the way
(Here's looking at you, Pikachu.) Everything from the environment you're playing in to the trainers who stand by your side is entirely your choice