The battle mechanics is more like a cross between Pokemon Arceus, Pokemon Scarlet/Violet and Pokken Tournament, where it's all carried out in real time versus turn based fighting
Vayne's Treachery I know there's a few other variations of this kind of effect, but this version lets you sacrifice an artifact, and well, Pauper is all about sacrificing artifacts
One of our other early explorations capturing this feel was choosing your own adventure with named modes on instants and sorceries
Conversely, Reverse Holos apply the mirror finish to the entire card frame *except* the illustration window itself
The defending player must sacrifice the required number of permanents before declaring blockers
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